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| Posted by Inoke 05-08-2008 at 04:24 AM - no comments |
*** Highlights ***
- Improvements have been made to the functionality of the EQPlayers pages.
- Secrets of Faydwer pet focus items have had their effects improved.
*** Items ***
- Changed variations of the same SoF evolving item that were not on lore groups to now share lore groups.
- Fixed grammar issues and erroneous item equip slots with many tradeskill gems.
- Exchanged the loot items from Squire Tectoran and Squire Zirkanamef in Crystallos that they had "borrowed" from each other.
- Secrets of Faydwer pet focus items have had their effects improved.
*** Quests & Events ***
- Several quests in the Mechamatic Guardian should now update their counts when named mobs are killed.
- Characters who worship Karana should no longer be KOS to some mobs in monster missions.
*** Spells ***
- The Putrefaction spell should now last its full duration in PvP play.
*** NPC ***
- Eron in Dragonscale Hills will now trade blue gem grade faycite for clear gem grade faycite at any time.
- Eron in Dragonscale Hills will now give you some help if you are stuck with the shadow counting book. This help is simply resetting the flags that may be keeping you from uncovering the gem boxes.
*** Tradeskills ***
- Added a root beer float recipe that uses the new ice.
- Changed Intricate Snowborn armor to use malleable ore as it should.
*** AA ***
- The 10th Veteran Reward (Summon Resupply Agent) will now count down the timer in the Guild Lobby and Guild Hall.
- The 10th Veteran Reward (Summon Resupply Agent) will no longer be affected by buff-extension AAs.
- Changed Arcane Whisper to allow more than one player to use this ability on a single NPC at a time.
*** Zones ***
- Meldrath has initiated a new security measure within the gyrospires that will prevent invaders from easily infiltrating the more secure floors of the spires.
*** Miscellaneous ***
- /guildstatus should once again work on any players in the zone regardless of location.
- The Mark NPC command should display NPC names correctly now.
- The /who command will now always put your name last in the list.
- Fixed a problem in the bazaar where if you used mouselook right after right clicking on a trader name in the search window your view would pitch up to look at the ceiling.
- /hidecorpse looted now persists after zoning (the hidden corpses don't persist, but the /hidecorpse looted "mode" does).
- Looting all the items on a corpse when in /hidecorpse looted mode will cause the corpse to immediately disappear, rather than fade out slowly.
- The EverQuest Team |
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| Posted by Inoke 04-24-2008 at 06:47 PM - 1 comment |
*** Highlights ***
- Reduced experience requirements and increased bane damage on SoF evolving bane weapons.
- Several speed and stability changes have been made to address issues with proximity loading.
- Critical heals should be calculating their effectiveness correctly again.
- Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server.
*** Items ***
- The Guardian Expediators are no longer so fragile (they are no longer temporary items).
- Added bard mods to the melee centric slot 12 augments.
- Reduced experience requirements and increased bane damage on SoF evolving bane weapons.
- Changed Intricate Snowborn armor to use malleable ore as it should.
*** Spells ***
- Spells should once again display their cast messages when they land.
- Critical heals should be calculating their effectiveness correctly again.
*** AA ***
- If the Summon Resupply Agent AA fails to cast, the refresh timer will reset itself.
- AAs that reduce spell recast timers (Such as Fortified Intervention and Fortified Survival) should now properly reduce their timers.
- AA experience should now be split properly again.
*** Miscellaneous ***
- Leadership AAs should work more reliably with mobs that come from outside of the group's awareness range.
- Several speed and stability changes have been made to address issues with proximity loading.
- The client will now load more information upon initial zone-in to make later movement smoother. There will be a performance hit when first zoning in, however.
- The tracking window updates have been optimized and should be somewhat faster now.
- Fixed issues where /guildstatus and /guildinvite were not working on players outside of proximity range.
- The corpses of group members who die outside of proximity range should once again be targetable by clicking their name and should show on the map.
- Fixed several issues with the /hidecorpse command:
- - You can now hide corpses after being resurrected from hover mode.
- - Corpses of group members not in zone will no longer be hidden with /hidecorpse allbutgroup.
- - /hidecorpse looted will not hide your own corpse.
- The /who guild command should now return players in the zone who are in /roleplay mode.
- The /who count command will again work for all players in the zone.
- Using the center view key after moving downward on a mount will no longer cause your view angle and movement angle to be out of sync.
- Right clicking a player's name in the bazaar window will again face you towards them and generate a path.
- Due to issues with NPCs summoning players below the world, NPCs will once again summon to their exact position. The change will be returned once the issues are resolved.
- Fixed a problem that was not allowing players over level 62 access to Bastion of Thunder and the Halls of Honor on the progression server.
- Fixed a problem with access to Theatre of Blood. You should now be able to enter Theatre of Blood at level 68.
*** Previously Updated ***
- As of 4/16/2008, enemies will forget about feigned players after one minute rather than two.
- The EverQuest Team |
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| Posted by Inoke 04-17-2008 at 08:28 PM - no comments |
Here's a sneak peek at Thursday's Game Update. Please note that changes may or may not be made to these before the servers reopen.
*** Highlights ***
- The 10th Veteran Reward, Summon Resupply Agent, is now available!
- Alternate Advancement experience has been accelerated significantly for those with fewer AAs spent and will scale back down to the normal rate as more AAs are earned.
- Many keyed zones from the Ruins of Kunark, Scars of Velious, Shadows of Luclin, Planes of Power, Gates of Discord, Omens of War, Depths of Darkhollow, and Prophecy of Ro have had their key/flag requirements modified. All players that have obtained the key/flag will still be allowed entry into the zones, as will players that have met minimum level requirements for the zones. The zones and minimum level requirements are as follows:
- Required Level 46 -
The Howling Stones
Old Sebilis
Skyshrine to Cobalt Scar
- Required Level 55 -
Sleeper's Tomb
Veeshan's Peak
Vex Thal
Locked areas of the Temple of Ssraeshza
- Required level 57 -
Bastion of Thunder
Halls of Honor
The Temple of Marr
Tower of Solusek Ro
Drunder, The Fortress of Zek
- Required Level 60 -
Plane of Water
Plane of Air
Plane of Fire
Plane of Earth
Ikkinz
Uqua
Yxtta
Kodtaz
- Required Level 62 -
Plane of Time
Inktuta
Qvic
- Required Level 65 -
Txevu
Tacvi
- Required Level 68 -
Anquish
- Required Level 70 -
Dreadspire
Demiplane of Blood
- Required Level 72 -
Theater of Blood
Deathknell
- The Season of the Fabled has come to an end. The Fabled NPCs have packed up their camps and are riding off into the sunset for another year.
*** Items ***
- Added new spell drops to Meldrath's Majestic Mansion.
- Increased the drop rate slightly for some spells in Crystallos.
- Added recommended and required levels to some trade skill drops to help clarify their use. This does not change their actual use as trade skill containers do not pay attention to the recommended and required levels of items put in them.
- Added a set of new vendors that sell many of the spell research components. The cost of these have been adjusted so that they sell to an NPC closer to the price it cost to make them, but merchants will sell them at a premium. This means that you can save money while gaining skill. Also when you make spell combines you can choose between saving money, or saving time. You save money by making the sub-combines yourself, you save time by buying them.
- Chromatic focus is now available for slot 12 augments for Cultural armor.
- The engineer steamworks that work within the guardian have developed devices that help them move within the beast. Fortunately for adventurers they can be a bit absent minded about them and adventurers can find them lying about.
- A vial of raging heartblood is not as vile as it was previously.
*** Quests & Events ***
- Rylin Coil will now show and give all three tinkering mastery books for the tinkering mastery quest.
*** Spells ***
- The Shadowknight spells Touch of Kildrukaun and Touch of Severan that were linked together to share the reuse timer with a previous Game Update have been unlinked.
- Secrets of Faydwer's Talisman of the Puma has been renamed to Talisman of the Cougar.
- Cast time on Quellious' Word of Tranquility has been reduced from 4 to 2 seconds.
- The Adrenal Boost focus effect has been changed to Life Line, which is a mana cost reduction on Pure Life.
- The Closefisted Claw focus effect has been changed to Ethereal Breath, which is a damage increase on Ethereal Conflagration.
- Breastplate worn effects that enhanced one rank of a spell or discipline now enhance all three ranks.
- Reuse time reduction bonus on Assassin's Efficacy, Impenetrable Body, and Fit of Berserking Rage have been set to 25%.
- The Rage of Tri'Qaras effect triggered from Bulwark of Tri'Qaras is now a damage bonus that stacks with other effects.
- The recourse from the Challenge for Honor line will now appear in the bard buff box.
- The Vinelash Ensnare effect triggered from Vinelash Cascade will no longer overwrite the highest version of Entrap.
- The efficiency of Secrets of Faydwer direct damage spells now scales up on higher ranks of the same spell.
- Improved Block and Improved Parry have been merged. Any item that previously had Improved Block or Improved Parry will now have Improved Parry / Block.
... read more |
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